If you want to keep your car on track, most corners require you to turn in earlier and with more steering lock than you'd need in more arcade-style racing games. Again, Project CARS 2 will happily expose bad habits that other games usually mask. Then there's positioning the actual corner itself once you're at the right speed. Based on some quick back-to-back tests in similar cars at the same tracks, Project CARS 2 is much less forgiving than games like Forza or Gran Turismo when it comes to braking right. Even in real life, that's not easy, and it's an area where three-time F1 champion Sir Jackie Stewart used to have a big edge over his competition. But the key is to judge that point where you've cut enough speed to make the turn. What this means in practical terms is that knowing when to release the brakes makes all the difference between hitting your apex and accelerating to the next corner versus plowing off the track and ruining your race.īraking can be a tricky skill to master because our instinct when heading toward a corner too fast is to slam on the anchors. Since a car's front tires only have a finite amount of grip, using more grip to slow down means less grip to turn into the corner. Speak to anyone who has spent time racing and they'll tell you braking is the most critical skill a driver needs to develop and is where you often find an edge over your rivals. Advertisementįor example, you'll master the art of braking. You might not be doing 200mph down the straights, but you will start learning a lot. No, better to spend the first couple of hours beginning your career in either a kart or the Ginetta G40 Junior, a real-life racing car for young drivers that's an early step on the real motorsports ladder. After several failed attempts doing just that with a McLaren 720S racing around the streets of Long Beach, I was wondering if somehow I'd forgotten how to drive. It’s not easy, but it is rewardingīe warned: this is not a game where you just pick the very fastest cars and get straight to it. Since the game designers also modeled historic F1, Ind圜ar, and sports cars from the 1960s and 1970s, that means Project CARS 2 is the closest thing you'll find to something like the classic racing experience of the old Grand Prix Legends game of the late 1990s. There's also a fantastic selection of vehicles, both road cars and racing cars, new and old. The tracks all feature dynamic weather and lighting, and the game now also models surfaces like dirt and even ice. (For example, the Japanese track Suzuka is here as "Sakitto," presumably because licensing the real thing wasn't possible.) Slightly Mad COO Rod Chong and his team have also gone to the trouble of including race tracks from the past-historic places like the old eight-mile Circuit de Spa-Francorchamps or the long-abandoned Rouen-Les-Essarts in France. I was bowled over by the selection of race tracks in CARS 2, which are mostly either real tracks or close replicas of real tracks with fake names. There's also online multiplayer, which is now specially tuned for the developer's own line of pro-level racing competitions, although the servers weren't very well populated before the release date, and the official competitions won't begin until some time in the future. You can also just set up quick races on the track of your choice or time trials that let you just race against the clock. There's a career mode that lets you start off in slow, underpowered cars (or even go-karts) and work your way up to the fast stuff while competing in different championships until you reach the very fastest cars. But it's still no easy arcade racer, and the hardcore nature of its simulation means it's not going to appeal to everyone.įurther Reading I came in 35th in a professional (e-)race and you can, tooThe format of Project CARS 2 will be familiar to anyone who has played a racing game in the past few years. After several days behind a steering wheel putting the game to the test, I found Project CARS 2 to be extremely rewarding to play and a massive improvement on its predecessor. The work of Slightly Mad Studios and a followup to the original Project CARS of 2015, it's an expansive title that features road cars, current and historic racing cars, a massive array of tracks to race on (including dirt and even ice), and some heavily revised physics. New installments of Forza and Gran Turismo are just around the corner.īut today, I'm here to talk to you about Project CARS 2. Codemasters has been in fine form, giving us two very good games this year. It's a great time to be alive for fans of serious racing simulations. Game Details Developer: Slightly Mad Studios
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